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 Frame Data: Marth

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plasmastar
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plasmastar


Number of posts : 80
Registration date : 2009-08-21

Frame Data: Marth Empty
PostSubject: Frame Data: Marth   Frame Data: Marth I_icon_minitimeFri Aug 28, 2009 6:59 pm

Guia tomada de Smashboards, todo credito va a su creador Steel

ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - END (or IASA)


Grab
Comes out: 6
End: 29

Spot Dodge (3GOD)
Total: 24
Invincible frames 2 – 20

Roll Backward (3GOD)
Total: 35
Invincible frames 4 – 23

Roll Forward (3GOD)
Total: 35
Invincible frames 4 – 19

Air Dodge (3GOD)
Total: 49
Invincible frames 5 – 30

A Moves:


Jab
Hit: 4
End: 35
IASA: 27
Shield Stun: 6
~Shield Hit Lag: 3
ADVANTAGE: -20
Tipper Shield Stun: 8
~Shield Hit Lag: 8
ADVANTAGE: -23

Second Jab
Action: 21
Hit:25
End: 54
IASA: 47
Shield Stun: 6
~Shield Hit Lag: 3
ADVANTAGE: -19
Tipper Shield stun: 8
~Shield Hit Lag: 8
ADVANTAGE: -22

Forward Tilt
Hit: 7-11
End: 39
IASA: 35
Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -22
Tipper Shield Stun: 12
~Shield Hit Lag: 11
ADVANTAGE: -27

Up Tilt
Hit: 6-13
End: 39
Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -27
Tipper Shield Stun: 12
~Shield Hit Lag: 11
ADVANTAGE: -32

Down Tilt
Hit: 7-13
End: 47
IASA: 21
Shield Stun: 11
~Shield Hit Lag: 4
ADVANTAGE: -7
Tipper Shield Stun: 11
~Shield Hit Lag: 11
ADVANTAGE: -14

Forward Smash
Hit: 10
End: 49
Shield Stun: 13
~Shield Hit Lag: 6
ADVANTAGE: -32
Tipper Shield Stun: 16
~Shield Hit Lag: 17
ADVANTAGE: -40

Up Smash
Hit: 12
End: 54
IASA: 49
Shield Stun: 14
~Shield Hit Lag: 15
ADVANTAGE: -39
Tipper Shield Stun: 18
~Shield Hit Lag: 16
ADVANTAGE: -35

Down Smash
Hit: 6, 21
End: 64
Shield Stun Hit 1: 14
~Shield Hit Lag: 8
ADVANTAGE: -52
Shield Stun Hit 2: 7
~Shield Hit Lag: 7
ADVANTAGE: -43
Tipper Shield Stun 1: 16
~Shield Hit Lag: 16
ADVANTAGE: -58
Tipper Shield Stun 2: 15
~Shield Hit Lag: 15
ADVANTAGE: -43

Aerials:

Note: If there is no "(SHFF)" after "ADVANTAGE" then that means I am calculating the advantage you have while still in the air. Same formula will still apply: ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - END (or IASA)

SHFF will take into account landing lag:

ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - AIR TIME - LANDINGLAG

Also note: You have no choice but to suffer landing lag from a dair if you short hop it. SHFF will be placed after ADVANTAGE.

Some moves such as up air will probably have you hitting the ground anyway if you plan on hitting a shield with it, so there will be an ADVANTAGE on whether you fastfall it or don't fastfall it.

***Big note: Pretty much all of these are impossible to 100% accurately measure. These are educated guesses backed by data.

Nair
Hit: 6, 15, 17 (behind), 19
End: 48
First Hit Shield Stun: 6
~Shield Hit Lag: 3
ADVANTAGE (SHFF): -4
First Hit Tipper Shield Stun: 9
~Shield Hit Lag: 8
ADVANTAGE: (SHFF): -6
First Hit Regular Stun: 25
~Hit Lag: 4
ADVANTAGE (SHFF): +14
First Hit Regular Tipper Stun: 34
~Hit Lag: 8
ADVANTAGE (SHFF): +19
Strong Hit Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -27
ADVANTAGE (SHFF): -4
Strong Hit Tipper Shield Stun: 12
~Shield Hit Lag: 12
ADVANTAGE: -33
ADVANTAGE (SHFF): -8
SHFF Nair Lag: 8
First hit nair lag: 8
SH Nair Fast Falled Lag: 3

Fair
Hit: 4-8
End: 34
Shield Stun: 10
~Shield Hit Lag: 5
ADVANTAGE: -25
ADVANTAGE (SHFF): -4
Tipper Shield Stun: 13
~Shield Hit Lag: 11
ADVANTAGE: -28
ADVANTAGE (SHFF): -8
SHFF Fair Lag: 8
SH Fair Fast Falled Lag: 3

(i put SHFF after the following advantages for bair because a retreating bair to avoid landing lag is very impractical)
Bair
Hit: 7-11
End: 40
Landing Lag: 21
Shield Stun: 11
~Shield Hit Lag: 5
ADVANTAGE (SHFF): -15
Tipper Shield Stun: 13
~Shield Hit Lag: 12
ADVANTAGE (SHFF): -19
SHFF Bair Lag: 21
SH Bair Fast Falled Lag: 21

Up Air
Hit: 6-9
End: 45
Shield Stun: 10
~Shield Hit Lag: 5
ADVANTAGE (no FF): -4
ADVANTAGE (SHFF): -4 (a move finished before the auto cancel frames can come into play is calculated as a SHFF move.. or not-auto canceled)
Tipper Shield Stun: 13
~Shield Hit Lag: 11
ADVANTAGE (no FF): -7
ADVANTAGE (SHFF): -7
SHFF Uair Lag: 8
SH Uair Fast Falled Lag: 3

Dair
Hit: 6-10
End: 60
Lag: 32
Shield Stun: 12
~Shield Hit Lag: 5
ADVANTAGE (SHFF): -26
Tipper Shield Stun: 13
~Shield Hit Lag: 11
ADVANTAGE (SHFF): -31
SHFF Dair Lag: 32
SH Dair Fast Falled Lag: 32


B Moves:

Note: The (x)>> indicates when the dancing blade may continue into another attack of the combo

Forward b 1
Hit: 4-7
End: 30
(15) >>
Shield Stun: 1
~Shield Hit Lag: 0
ADVANTAGE: -25
Tipper Shield Stun: 1
~Shield Hit Lag: 0
ADVANTAGE: -25
Regular Stun: 21
~Hit Lag: 0
ADVANTAGE: -5
Regular Tipper Stun: 22
~Hit Lag: 0
ADVANTAGE: -4

Forward b 2:
Hit: 21-25
End: 55
(28) >>

Forward b 3:
33-37
End: 72
(39)>>

Forward b 4:
49-54
End: 92

---------------

(28)>>
Down b 3
Hit: 34-36
End: 72
(39)>>

Down b 4
Hit: 52 – 78
End: 103

---------------

(15) >>
Up b 2
Hit: 22-26
End: 53
(28)>>

Up b 3
Hit: 33-37
End: 71
(43)>>

Up b 4
Hit: 54-59
End: 92

Counter
Counter frames: 4-27
End: 59

Dolphin Slash
Invincible frames: 1-5
Hit: 5-11
Landing Lag: 34
Shield Stun: 13

Shield Breaker:
Hit: 19-22
End: 53
Shield Stun: 9
~Shield Hit Lag: 8
Tipper Shield Stun: 9
~Shield Hit Lag: 8
ADVANTAGE: -31
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